Making these animations weren't too tough for me since I got prior experience in dealing with walk cycle animations. Regardless, making them were still tedious and hard, especially considering how the rig has no neck and very thin limbs. The lack of a neck make the animation appear unrealistic and make me skeptical to animate the head. The thin limbs jerk a lot in the earlier stages of animating, forcing me to do frame-by-frame keyframing at times. Still, I am proud of my animation.
This is the reference I used:
No comments:
Post a Comment